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1 Author(s)
Leavitt, N. ; Leavitt Commun., CA, USA

3D graphics software is computationally intensive, but the hardware is getting cheaper. Suitable motherboard-bus and graphics card developments are discussed, as are ways of overcoming network-bandwidth limitations. The article then considers applications-games and entertainment, design, presentations, and virtual shopping; one can even make a virtual representation of oneself to try on virtual clothes before ordering them. Finally, the development of standards in formats and in players for distribution is discussed

Published in:

Computer  (Volume:34 ,  Issue: 11 )