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The Fisher information game for optimal design of synchronization patterns in blind watermarking

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2 Author(s)
Moulin, P. ; Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA ; Ivanovic, A.

This paper develops an optimization methodology for designing and embedding synchronization patterns in images, for watermarking applications in which the host image is not available the decoder. Optimality is in the sense of a certain Fisher information game between the embedder and the attacker. Analytical solutions are derived for problems involving translation, rotation, linear filtering, and additive Gaussian noise attacks

Published in:

Image Processing, 2001. Proceedings. 2001 International Conference on  (Volume:2 )

Date of Conference:

7-10 Oct 2001