By Topic

Scalability issues of dynamic space management for multiple-server networked virtual environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Hori, M. ; Dept. of Informatics & Math. Sci., Osaka Univ., Japan ; Iseri, T. ; Fujikawa, K. ; Shimojo, S.
more authors

This paper discusses the scalability issues of networked virtual environments (net-VEs). A most important problem of net-VEs is that the performance of the system is remarkably deteriorated when users increase in number. To solve this problem, we proposed two methods. The first method tries to equalize the load in each server by dynamically adjusting the size of the space managed by each server. The second method tries to reduce the amount of operations by changing the size of a management unit of the virtual space. To evaluate the proposed methods, we developed a multiple-server networked game called "CittaTron". Through several experiments, we show the effectiveness of our proposed method

Published in:

Communications, Computers and signal Processing, 2001. PACRIM. 2001 IEEE Pacific Rim Conference on  (Volume:1 )

Date of Conference: