By Topic

A new algorithm of collision detection in shared space for collaborative design

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Chenhui Yang ; Dept. of Comput. Sci., Xiamen Univ., China ; Li, L. ; Tangqiu Li

Fast and accurate collision detection is critical for the performance of the simulation of a virtual space where a great number of objects are presented and groups of people are working collaboratively. Most previous algorithms consume much memory resource or CPU resource. We present a new algorithm that can greatly reduce the number of pairs needed to check for collision detection in a distributed large-scale virtual space for collaborative design. Based on the idea of object oriented modeling, it makes good use of the concept of the virtual grid which will consume no unnecessary memory resource and CPU resource, and at the same time, fully utilize the distributed resource to boost up the speed of collision detection

Published in:

Computer Supported Cooperative Work in Design, The Sixth International Conference on, 2001

Date of Conference:

2001