By Topic

Uniform distribution of points on a hyper-sphere with applications to vector bit-plane encoding

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $31
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Lovisolo, L. ; COPPE, Univ. Federal do Rio de Janeiro, Brazil ; Da Silva, E.A.B.

In vector bit-plane encoding schemes, codebooks must be uniformly distributed on a hyper-sphere. Shells of regular lattices are often used, but they provide only a limited choice of number of vectors K and dimension N. The authors propose a method to generate codebooks in dimension N with arbitrary number K of vectors, almost uniformly distributed on a hyper-sphere. The uniform distribution of an arbitrary number of points on the surface of a hyper-sphere is still an open problem. Some mathematicians indeed consider it one of the mathematical challenges of the 21st century. The proposed method uses a combination of geometric and stochastic approaches to generate approximate solutions. The generated codebooks are tested in vector bit-plane encoding schemes. The results show that the proposed method is effective in generating codebooks almost uniformly distributed on a hyper-sphere

Published in:

Vision, Image and Signal Processing, IEE Proceedings -  (Volume:148 ,  Issue: 3 )