By Topic

Real-time virtual object insertion

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Favaro, P. ; Washington University ; Hailin Jin ; Soatto, S.

We present a system to insert virtual objects into real image sequences in real time. The system consists of offthe- shelf hardware (a camera connected to a Pentium PC) and software to (a) automatically select and track region features despite changes in illumination, (b) estimate threedimensional position and orientation of surface patches relative to an inertial reference frame despite individual pointfeatures appearing and disappearing, (c) insert a texturemapped virtual object into the scene so as to make it appear to be part of the scene and moving with it. This is all done in real time. The multi-thread C++ code, which is readily interfaced with a frame grabber as well as Matlab for development, will be made available to the public at the demonstration.

Published in:

Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE International Conference on  (Volume:2 )

Date of Conference:

7-14 July 2001