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Using a computer game to develop advanced AI

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1 Author(s)
Laird, J.E. ; Michigan Univ., MI, USA

Building software agents that can survive in the harsh environment of a popular computer game (Quake II) provides fresh insight into the study of artificial intelligence (AI). Our Quakebot uses Soar-an engine for making and executing decisions-as its underlying AI engine for controlling a single player. We chose Soar as our AI engine because our real research goal is to understand and develop general integrated intelligent agents

Published in:

Computer  (Volume:34 ,  Issue: 7 )