By Topic

Creating a multiuser 3-D virtual environment

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)

For many years online text chat software such as ICQ has been used as a means of multiuser interaction. As higher bandwidth is available, multipoint videoconferencing systems such as NetMeeting or CUseeMe that allow people from different geographical locations to see and talk to each other are becoming popular. However, these videoconferencing systems lack the sense of immersion because each participant sees other participants in separate windows, and it is often difficult to tell who is talking to whom. Based on user study, Argyle and Dean (1965) suggested that during face-to-face communication people vary physical proximity, eye contact, and other behaviors to optimize an overall level of intimacy. In addition, Tang and Isaacs (1993) found that gaze awareness is important because participants can use the visual cue to determine when another participant is paying attention to them. These studies suggest that a more immersive way of multiuser communication is to connect the users in a three-dimensional (3-D) virtual environment so that users feel that they are communicating face to face. Moving from a text-based chat room environment to a 3-D environment creates new challenges in several areas such as computer animation, signal processing, and computer vision. We introduce immersive interactive technologies used in multiuser 3-D virtual environments. We also survey existing systems

Published in:

IEEE Signal Processing Magazine  (Volume:18 ,  Issue: 3 )