By Topic

A change of scene

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)

Films and television share a unique language for visual storytelling. One feature of this language lets us move through space and time in ways that are impossible in real life. For example, in a stage play, there needs to be some continuity of time and place: if a character is in the kitchen at one moment, he or she can't be behind the wheel of a speeding car in the next moment. But this kind of abrupt transition happens all the time in films. The simplest and most familiar way to get from one scene to another is via the cut. To create a cut, you can literally take two pieces of film, cut them at frame boundaries, and tape them together. The cut belongs to a general class of transitions: visual effects that form the boundary between different scenes. Let's say that we're watching scene A and we want to go to scene B. If the transition takes many frames, then at each step along the transition we conceptually take the appropriate frames from A and B and combine them to create a new image. The cut is the simplest transition. It takes zero frames to execute and simply stops showing A and starts showing B. Perhaps the next most familiar transition is the dissolve (also called the cross-dissolve), where we smoothly blend from A to B. A popular variation on the dissolve is the fade to black, which is just a dissolve where the B scene is a black frame. Many video-editing programs ship with a collection of ready-to-use transitions. The author discusses the field and then presents some transitions which he has developed.

Published in:

Computer Graphics and Applications, IEEE  (Volume:21 ,  Issue: 3 )