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The curse of fast iron [computer wargames]

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1 Author(s)

The wargaming public had never shown much demand for strategy games. Most wargamers prefer tactical-level games, where you plan for now and execute right away. Strategy games are complex-not necessarily more complex than tactical-level games, but requiring more strategic thought. You must plan ahead and make contingency plans as well. Strategy games' salvation arrived in the 1980s, when personal computers made it possible to automate many complex procedures and details. Players no longer needed a rare skill set to use a wargame. Suddenly, there were a lot more strategy games and a lot more people who could play them. Unfortunately, more powerful microprocessors, graphics chips and sound boards are killing commercial strategy games

Published in:

Computer  (Volume:34 ,  Issue: 4 )

Date of Publication:

Apr 2001

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