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Dynamic control of mesh LODs (levels of detail) by using a multiresolution mesh data structure

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3 Author(s)
Hongbin Zha ; Dept. of Intelligent Syst., Kyushu Univ., Fukuoka, Japan ; Makimoto, Y. ; Hasegawa, T.

We present a new method for controlling levels of detail (LODs) of triangulated mesh objects by a gaze-driven approach. The method relies upon a hierarchical mesh representation, called a merge-and-split tree of vertices, in which objects are described at nearly continuous LODs. The basic idea here is to adjust the mesh shape quality adaptively under a geometrical definition of gaze points and fovea regions. Not only does it generate a circular fovea region with smooth transition of LODs, but it also makes it possible to update the whole mesh quickly for a moving gaze

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Pattern Recognition, 2000. Proceedings. 15th International Conference on  (Volume:3 )

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