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The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology

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5 Author(s)
Seung-Gi Lee ; Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea ; Woo-Chan Park ; Won-Jong Lee ; Woo-Nam Jung
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Recently, more advanced image quality and many techniques are needed in 3D computer graphics. Especially texture mapping support is the major issue in the design of high performance 3D graphics system. In this paper, a high-performance 3D graphics hardware is designed for texture mapping. The proposed system is composed of a single-chip rasterizer and frame buffer using a processor-memory integration method, which is adapted for processing high-performance 3D graphics. Also, the texture mapping unit is designed using the processor-memory integration technology to provide sufficient bandwidth. Therefore, the tremendous memory bandwidth and the long latency required for texture mapping can be reduced by this approach

Published in:

ASICs, 2000. AP-ASIC 2000. Proceedings of the Second IEEE Asia Pacific Conference on

Date of Conference:

2000