By Topic

A VLSI architecture for hierarchical mesh based motion compensation using scalable affine transformation core

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
W. Badawy ; Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA ; Guoqing Zhang ; M. Talley ; M. Bayoumi

This paper presents a VLSI architecture for hierarchical mesh based motion compensation. It uses a hierarchical adaptive structured mesh, which minimizes the number of bits describing the mesh. The mesh is constructed as triangular patches that describe the motion at different resolutions. Image warping is used to reconstruct the frame, whereas an affine transformation is used to texture map the triangular patches. The architecture implements a scalable affine transformation core, which can be used with any level of hierarchical mesh. The architecture has been prototyped and performance measures have been conducted. The prototype can be used as building block for MPEG-4 codec

Published in:

Circuits and Systems, 2000. Proceedings. ISCAS 2000 Geneva. The 2000 IEEE International Symposium on  (Volume:1 )

Date of Conference:

2000