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Augmented reality for real and virtual humans

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5 Author(s)
S. Balcisoy ; Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland ; R. Torre ; M. Ponder ; P. Fua
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Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance

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Computer Graphics International, 2000. Proceedings

Date of Conference: