System Maintenance:
There may be intermittent impact on performance while updates are in progress. We apologize for the inconvenience.
By Topic

Reconstruction of B-spline surfaces from scattered data points

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Gregorski, B.F. ; Center for Image Process. & Integrated Comput., California Univ., Davis, CA, USA ; Hamann, B. ; Joy, K.I.

We present a new approach for reconstructing a smooth surface from a set of scattered points in 3D space. Our algorithm first decomposes a given point set into a quadtree-like data structure known as a strip tree. The strip tree is used to fit a set of least squares quadratic surfaces to the data points. These quadratic surfaces are then degree-elevated to bi-cubic surfaces and blended together to form a set of B-spline surfaces that approximates the given point set

Published in:

Computer Graphics International, 2000. Proceedings

Date of Conference:

2000