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The effect of state-saving in optimistic simulation on a cache-coherent non-uniform memory access architecture

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3 Author(s)
Carothers, C.D. ; Dept. of Comput. Sci., Rensselaer Polytech. Inst., Troy, NY, USA ; Perumalla, K.S. ; Fujimoto, R.M.

State-saving and reverse computation are two different approaches by which rollback is realized in Time Warp-based parallel simulation systems. Of the two approaches, state-saving is, in general, more memory-intensive than reverse computation. When executed on a state-of-the-art commercial CC-NUMA (Cache Coherent Non-Uniform Memory Architecture) multiprocessor, our Time Warp system runs almost 6 times slower if state-saving is used than if reverse computation is used. The focus of this paper is to understand why state-saving yields such poor performance when compared to reverse computation on a CC-NUMA multiprocessor. To address this question, we examined the low level machine performance statistics, especially those that relate to memory system performance, such as caching, and translation look-aside buffer (TLB) misses. The outcome of the performance study suggests that TLB misses are the primary culprit for state-saving's performance degradation

Published in:

Simulation Conference Proceedings, 1999 Winter  (Volume:2 )

Date of Conference:

1999