By Topic

An embodied virtual communication system for human interaction sharing

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Watanabe, T. ; Fac. of Comput. Sci. & Syst. Eng., Okayama Prefectural Univ., Japan ; Okubo, M.

An embodied virtual face-to-face communication system with two types of avatars for human interaction sharing is developed: one is a virtual actor (VA) as a human avatar which represents human behavior; the other is a virtual wave (VW) as an abstract avatar in which human behavior is simplified as a wave to clarify an essential role of interaction. The effectiveness of the system is demonstrated by the sensory evaluation and behavioral analysis of the communication experiment in 10 pairs of 20 male talkers. The system provides a networked virtual communication environment in which two remote talkers can share embodied interaction by observing their interaction of VAs or VWs including themselves in the same virtual space. The system would form the foundation of information media and communication technologies as well as the methodology for the analysis and understanding of various human interactions

Published in:

Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on  (Volume:5 )

Date of Conference:

1999