By Topic

An analysis of multi-player network games traffic

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
R. A. Bangun ; Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia ; E. Dutkiewicz ; G. J. Anido

Multi-player network games (also known as multi-player online games) are rapidly becoming a significant contributor to overall Internet traffic. However, the characteristics of the traffic generated by games are poorly understood, hence making it difficult to assess their impact (particularly on a large scale) on networks. This paper presents a study on the characteristics of multi-player games traffic, focusing on how the distributions of payload sizes and inter-arrival times vary with the number of players, thereby partially filling the aforementioned knowledge gap. We have found that these distributions are dependent on the game, but in some cases are independent of the number of players

Published in:

Multimedia Signal Processing, 1999 IEEE 3rd Workshop on

Date of Conference: