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Resynthesizing facial animation through 3D model-based tracking

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3 Author(s)
Pighin, F. ; Washington Univ., Seattle, WA, USA ; Szeliski, R. ; Salesin, D.H.

Given video footage of a person's face, we present new techniques to automatically recover the face position and the facial expression from each frame in the video sequence. A 3D face model is fitted to each frame using a continuous optimization technique. Our model is based on a set of 3D face models that are linearly combined using 3D morphing. Our method has the advantages over previous techniques of fitting directly a realistic 3-dimensional face model and of recovering parameters that can be used directly in an animation system. We also explore many applications, including performance-driven animation (applying the recovered position and expression of the face to a synthetic character to produce an animation that mimics the input video), relighting the face, varying the camera position, and adding facial ornaments such as tattoos and scars

Published in:

Computer Vision, 1999. The Proceedings of the Seventh IEEE International Conference on  (Volume:1 )

Date of Conference:

1999

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