Cart (Loading....) | Create Account
Close category search window

A pixelated 3D Auger camera with light-loss compensation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Rogers, J.G. ; TRIUMF, Vancouver, BC, Canada ; Gumplinger, P.

A general purpose gamma ray camera has been designed and tested by Monte Carlo simulation. The design uses long thin fingers of LSO to obtain good spatial resolution at gamma ray energies from 100 keV to 100 MeV. The simulation was validated by comparing it with measurements on individual LSO fingers measuring 4×4×10 mm and 4×4×75 mm. Depth-of-interaction encoding, required for light-loss compensation, is obtained by a simple modification of the reflective coating of the fingers

Published in:

Nuclear Science, IEEE Transactions on  (Volume:46 ,  Issue: 4 )

Date of Publication:

Aug 1999

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.