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3D ray-tracing on PC networks using TCP/IP

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3 Author(s)
Scott, T.D. ; High Frequency Electron. Lab., Queen''s Univ., Belfast, UK ; Fusco, V.F. ; Ferguson, R.S.

This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed

Published in:

Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on

Date of Conference: