Cart (Loading....) | Create Account
Close category search window

Connection oriented packet communication control method based on game theory

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Yamaoka, K. ; Fac. of Eng., Tokyo Inst. of Technol., Japan ; Sugawara, S. ; Sakai, Y.

This paper describes a new distributed control method for the connection-oriented-type packet network, where a number of connections must be established at the same time, and each connection has different characteristics, for example, different allowable delays or different traffic densities. In the described method, routing and priority control based on game theory are applied; two players, a connection player and a network player play the game based on the mini-max principle. The computer simulation shows that this method can decrease the number of packet losses caused by the transmission delay

Published in:

Communications, 1999. ICC '99. 1999 IEEE International Conference on  (Volume:2 )

Date of Conference:


Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.