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Integrating physics-based computing and visualization: modeling dust behavior

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2 Author(s)
Chen, J.X. ; Dept. of Comput. Sci., George Mason Univ., Fairfax, VA ; Xiaodong Fu

Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments

Published in:

Computing in Science & Engineering  (Volume:1 ,  Issue: 1 )