By Topic

Image-based modeling using a two-step camera calibration method

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Carvalho, P.C.P. ; Inst. de Matematica Pura e Aplicada, Rio de Janeiro, Brazil ; Szenberg, F. ; Gattass, M.

We present a two-step camera calibration process based on linear least squares formulations. We show how to apply this process to build an integrated modeling environment, in which a scene is modeled by having the user specify, on a given image, a set of reference points (used for camera calibration) and object points (used for positioning the objects in the scene). Once this has been done, synthetic information can be superimposed onto the image and arbitrary views can be produced. Using this methodology, we developed virtual referee, an application to analyze soccer plays from still images, generating an OpenGL camera over a 3D field model

Published in:

Computer Graphics, Image Processing, and Vision, 1998. Proceedings. SIBGRAPI '98. International Symposium on

Date of Conference:

20-23 Oct 1998