By Topic

Calibrated computer graphics: a new approach to realistic image synthesis based on camera calibration

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Asada, N. ; Dept. of Intelligent Syst., Hiroshima City Univ., Japan ; Baba, M. ; Amano, A.

Camera calibration is an important issue not only for real image analysis but also for realistic image synthesis. This paper proposes a new scheme for image synthesis that we call “calibrated computer graphics” and presents a method to synthesize blurred images based on camera parameters obtained by calibrating a real camera. Using the reversed projection blurring model, we have developed the multiple Z-buffer algorithm to generate images of arbitrary focus settings. Experimental verification has demonstrated that the quality of reality of the generated images is as high as that of real images. Finally, we have shown a series of synthesized images that include virtual objects embedded in real images

Published in:

Pattern Recognition, 1998. Proceedings. Fourteenth International Conference on  (Volume:1 )

Date of Conference:

16-20 Aug 1998