Scheduled System Maintenance:
Some services will be unavailable Sunday, March 29th through Monday, March 30th. We apologize for the inconvenience.
By Topic

The distributed interactive simulation (DIS) lethality communication server

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Sauerborn, G.C. ; US Army Res. Lab., USA

A new approach to handling battle simulation lethality is presented. In this approach, a single server provides standard DIS damage states to entities fast enough for most real-time applications. Benefits include freeing DIS simulations from the burden of maintaining damage state tables, lower DIS pre-exercise preparation and easier scenario configuration as a whole. These benefits are realized primarily because efforts to prepare and maintain the vulnerability data pertaining to the exercise are not duplicated

Published in:

Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on

Date of Conference:

19-20 Jul 1998