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The distributed interactive simulation (DIS) lethality communication server

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1 Author(s)
Sauerborn, G.C. ; US Army Res. Lab., USA

A new approach to handling battle simulation lethality is presented. In this approach, a single server provides standard DIS damage states to entities fast enough for most real-time applications. Benefits include freeing DIS simulations from the burden of maintaining damage state tables, lower DIS pre-exercise preparation and easier scenario configuration as a whole. These benefits are realized primarily because efforts to prepare and maintain the vulnerability data pertaining to the exercise are not duplicated

Published in:

Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on

Date of Conference:

19-20 Jul 1998