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Hardware-assisted polygon antialiasing

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1 Author(s)

The use of two sampling methods, the precise point-sampling algorithm and the extended Bresenham algorithm (EBA), for rendering hardware is discussed, showing where the two methods converge and diverge. Two antialiasing techniques are then presented: an oversampling method and a stochastic method. Practical application of both is described. The use of filtering and sophisticated features with these methods is considered. Hardware support for antialiasing of polygons is discussed.<>

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Computer Graphics and Applications, IEEE  (Volume:11 ,  Issue: 1 )