By Topic

Perceptual compensation mechanisms when viewing stereoscopic 3D from an oblique angle

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Hands, P. ; Inst. of Neurosci., Newcastle Univ., Newcastle upon Tyne, UK ; Read, J.C.A.

Mathematically, 3D content should appear distorted unless viewed from the position the content was produced for. However, 3D content regularly gets viewed from incorrect angles, not perpendicular to the screen as intended. This distortion is not noticed, or at least does not affect the impression of 3D. This may be because a compensation mechanism known to exist with 2D content extends to 3D.Using canonical-form testing, we show that 3D content can appear warped when viewed from oblique angles, but the effect is small and non-stereo cues help to restore the effect.

Published in:

3D Imaging (IC3D), 2013 International Conference on

Date of Conference:

3-5 Dec. 2013