By Topic

Issues in the design of a scalable shared virtual environment for the Internet

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Lea, R. ; Archit. Lab., Sony Corp., Tokyo, Japan ; Honda, Y. ; Matsuda, K. ; Hagsand, O.
more authors

Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. The paper describes the overall architecture that enables one to build such a wide area, shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. The paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations

Published in:

System Sciences, 1997, Proceedings of the Thirtieth Hawaii International Conference on  (Volume:1 )

Date of Conference:

7-10 Jan 1997