By Topic

Inpainting of Missing Values in the Kinect Sensor's Depth Maps Based on Background Estimates

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Martin Stommel ; Dept. of Mech. Eng., Univ. of Auckland, Auckland, New Zealand ; Michael Beetz ; Weiliang Xu

Low-cost game controllers such as Microsoft's Kinect sensor provide dense, real-time depth measurements of indoor environments at high framerate. The sensor is based on the principle of active stereo using structured infrared light. For surfaces that distract infrared light, no measurements can be obtained. It is important to replace missing values early on, to avoid a slow subsequent conditional evaluations or the propagation of errors into neighboring regions. To solve this problem we present an inpainting method that adds missing values based on background estimates of the unoccluded scene. It is therefore not necessary to hypothesize missing regions based on similarity to other image regions. The procedure also avoids a blurring between foreground and background. By adapting the method to the specific properties of the Kinect (and comparable) cameras, we were able to keep the complexity of the algorithm low, so high speed can be achieved.

Published in:

IEEE Sensors Journal  (Volume:14 ,  Issue: 4 )