By Topic

Use case maps for engineering real time and distributed computer systems: a case study of an ACE-framework application

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Buhr, R.J.A. ; Dept. of Syst. & Comput. Eng., Carleton Univ., Ottawa, Ont., Canada ; Hubbard, A.

Two major problems in the engineering of software-intensive, real time and distributed computer systems are, without becoming lost in code details: understanding how an implemented system works as a whole; and specifying, before implementation starts, how the required behaviour of the whole system is to be achieved. These lead to other problems, such as, long iteration cycles during forward engineering while various code changes are tried in attempts to fix erroneous system behaviour, and inadvertently introducing code changes during maintenance or reengineering that will damage correct system behaviour because there is a lack of backwards traceability to it from the code. This paper illustrates the application of a new technique called use case maps to solving these problems, using as an example a system constructed from a public domain, object-oriented software framework called ACE

Published in:

System Sciences, 1997, Proceedings of the Thirtieth Hawaii International Conference on  (Volume:5 )

Date of Conference:

7-10 Jan 1997