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Multiresolution rough terrain motion planning

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2 Author(s)
Pai, D.K. ; Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada ; Reissell, L.-M.

We describe a new approach to the problem of motion planning for mobile robots on natural rough terrain. Our approach computes a multiresolution representation of the terrain using wavelets, and hierarchically plans the path through sections which are well approximated on coarser levels and relatively smooth. Unlike most methods, the hierarchical approximation errors are used explicitly in a cost function to distinguish preferred terrain sections. The error is computed using the corresponding wavelet coefficients. We also propose a new nonscalar path cost measure based on the sorted terrain costs along the path. This measure can be incorporated into standard global path search algorithms and yields paths which avoid high cost terrain areas when possible. Additional constraints for specific robots can be integrated into this approach for efficient hierarchical motion planning on rough terrain. We present the algorithms and experimental results for real terrain data

Published in:

Robotics and Automation, IEEE Transactions on  (Volume:14 ,  Issue: 1 )