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Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging

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2 Author(s)
Stephen Jia Wang ; Department of Design, Faculty of Art Design & Architecture, Monash University, Melbourne, Australia ; Di Yu

This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.

Published in:

2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops

Date of Conference:

5-8 May 2013