By Topic

Real Time Ergonomic Assessment for Assembly Operations Using Kinect

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
H. Haggag ; Centre for Intell. Syst. Res., Deakin Univ., Melbourne, VIC, Australia ; M. Hossny ; S. Nahavandi ; D. Creighton

Ergonomic assessments assist in preventing work related musculoskeletal injuries and provide safer workplace environments. The 3D motion capture environments are not suitable for many work places due to space, cost and calibration limitations. The Kinect sensor, which was introduced in the Xbox game console, provides a low-cost portable motion capture system. This sensor is capable of capturing and tracking 3D coordinates of a moving target with an accuracy comparable to state of the art commercial systems. This paper investigates the application of Kinect for real time rapid upper limb assessment (RULA) to aid in ergonomic analysis for assembly operations in industrial environments. A framework to integrate various motion capture technologies as well as different assessment methods is presented.

Published in:

Computer Modelling and Simulation (UKSim), 2013 UKSim 15th International Conference on

Date of Conference:

10-12 April 2013