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Using GPU Shaders for Visualization, Part 3

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1 Author(s)
Mike Bailey ; Oregon State University

GPU shaders aren't just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.

Published in:

IEEE Computer Graphics and Applications  (Volume:33 ,  Issue: 3 )