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In this paper, we present an efficient tile binning algorithm that reduces false overlap area for the Bezier curve. To do so, we propose a Multiple-Bounding Box (MBB) enclosing a Bezier curve with multiple bounding boxes. Experimental comparisons of MBB and legacy methods show that the proposed MBB method reduces 16~35% memory overhead. It also reduces 23~54% CPU latency overhead in a tile-based 2D graphics pipeline.