By Topic

Texture Synthesis on Polycube Mapped Models Using Reaction Diffusion

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Liping Han ; Digital Media Acad., Shenzhen Inst. of Inf. Technol. (SZIIT), Shenzhen, China

In order to solve the existing texture mapping seams, avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain, with the help PolyCube allows texture mapping for the purpose of the three-dimensional network seamlessly set up parametric texture model characterized by the introduction of PolyCube. First analysis respective characteristics to obtain the formation of methods of implementation. then use the reaction-diffusion-specific examples of the implementation of three-dimensional model on the PolyCube texture synthesis, and show the whole dynamic of the reaction-diffusion simulation. the results generated seamless portrait, and the degree of distortion is very small, to achieve the expected results. Finally a follow-up research prospects: will be closed on the three-dimensional model of reaction-diffusion texture synthesis can also be PolyCube applied to other areas, the implementation of some applications.

Published in:

Computational Intelligence and Design (ISCID), 2012 Fifth International Symposium on  (Volume:1 )

Date of Conference:

28-29 Oct. 2012