Cart (Loading....) | Create Account
Close category search window

Comparision of Real-Time Crowd Simulation Methods Based on Parallel Architecture

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Xinxin Zhao ; Beijing Key Lab. of Multimedia & Intell. Software Technol., Beijing Univ. of Technol., Beijing, China ; Yong Zhang ; Dehui Kong ; Baocai Yin

Crowd simulation plays an important role in virtual reality and it has been widely applied in various fields. The research always focuses on the simulation efficiency and rendering. We construct a real-time crowd simulation system with different methods based on parallel architecture. In this paper, we compare and analyze their different simulation efficiencies through the experiments. The method in combination of CPU and GPU with parallel computing on multi-core CPUs can get the highest efficiency in our simulation system. The GPU method is suitable for the crowd simulation system without frequent data transmission between CPU and GPU and a mass of branch statements and texture look-ups.

Published in:

Digital Home (ICDH), 2012 Fourth International Conference on

Date of Conference:

23-25 Nov. 2012

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.