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A peer-to-peer middleware plugin for an existing MMOG client-server architecture

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2 Author(s)
Darren A. Croucher ; MIH Media Lab, Electrical and Electronic Engineering Department, University of Stellenbosch, South Africa ; Herman A. Engelbrecht

Various peer-to-peer architectures for Massively Multiplayer Online Games have been proposed in the last decade in an attempt to reduce host server traffic and processing requirements. This paper proposes a middleware plugin that will transform the game's network into a hybrid model in an attempt to distribute a portion of server tasks amongst the client machines. The middleware will appear as transparent to both the server and clients and will allow it to be retrofitted into a previously commercially successful game system without any need to reeingineer the client or server software.

Published in:

Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on

Date of Conference:

8-9 Oct. 2012