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Taking a 2D educational title into 3D

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3 Author(s)
Gelband, P. ; Sense8 Corp., Mill Valley, CA, USA ; Weber, S. ; Fryer, S.

Maturing software for creating real-time interactive 3D (3D/VR) and hardware enabling its delivery give us the chance to explore practical issues involved in making commercially viable 3D/VR content. In October 1996, The Learning Company released the educational title Logic Quest, built using Sense8's WorldToolKit software. One of the first commercial 3D/VR children's titles for Windows 95, Logic Quest provides an example of what is involved in converting a 2D title (Think Quick!) to 3D. Studying the process the company followed lets us evaluate some of the challenges and benefits of moving a 2D title to 3D

Published in:

Computer Graphics and Applications, IEEE  (Volume:18 ,  Issue: 1 )