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A discussion is presented of two new developments in arcade video games. The first development is the third generation of real-time raster-based and vector-based games, offering three-dimensional solid graphics for the first time. The second is laser-disk-based games, which, while failing to give players real-time control and the freedom to move at will in the game, overwhelm them with graphics heretofore achieved only on movie screens. Other topics examined are: the next generation of computer games and vector graphics.