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In this paper we discuss design guidelines for game-based applications that motivate teenagers to do physical activity. We describe an application developed based on these guidelines and results from a user study we ran using this application. Finally, we discuss additional design guidelines that emerged from the user study. These guidelines include providing voiceover for text in the application, providing bonuses or rewards for accomplishing physical activity goals, and providing the functionality that let teenagers tailor the application to their physical activity needs. Future work will consist of improving the application based on the user study results and running a long-term study with the improved application.