Skip to Main Content
Several fields in Computer Science use distributed computing to solve many intensive computational problems. Digital games use this approach mainly in multiplayer games, where a mainframe or cluster processes the majority of game logic. Single player games can also use distribute computing to process game logic and visualization algorithms, usually the tasks where digital games spend most of the processing time. By applying an approach based on distributed computing, games would have softer requirements regarding hardware, since the network cluster would be responsible for processing parts of game loop tasks. With the concept of cloud computing, games could rely on other computers to aid in processing their tasks. This work presents game-loop architecture for single-player or multiplayer games, using automatic load balancing and distributing game logic computation among several computers.