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A Scheduling Method to Reduce Waiting Time on Immersive Contents Broadcasting

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4 Author(s)
Gotoh, Y. ; Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan ; Yoshihisa, T. ; Taniguchi, H. ; Kanazawa, M.

Due to the recent popularization of 3-D broadcasting, 3-D broadcasting using an immersive display has been attracted great attention. In conventional 3-D broadcasting, since they watch the image with only the partial region and the view point is fixed, their realistic sensation is low. In immersive contents broadcasting, clients can play data without interruption. When the server delivers immersive contents in broadcasting, since the data size of each content is so large that the waiting time while playing it becomes unrealistic. In this paper, we propose a scheduling method to reduce waiting time on immersive contents broadcasting. In our proposed method, by dividing the immersive content into active immersive data and static immersive data and scheduling them effectively, the waiting time can be reduced.

Published in:
P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2012 Seventh International Conference on

Date of Conference: 12-14 Nov. 2012

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