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This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.