By Topic

Object-oriented programming and frame-based knowledge representation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Rathke, C. ; Inst. fuer Inf., Stuttgart Univ., Germany

Object-oriented programming is a programming paradigm that emphasizes the role of objects as being the primary concern in the programming task. The notion of frames as introduced by Minsky (1975) emphasizes their role for the representation of knowledge. The two concepts are often confused because they operate with overlapping terminology. The basic premise of this work is that objects and frames can and should be related by implementation. For illustrating how frames may be implemented, the author uses a specific frame language called FrameTalk and the prototypical example of a default slot description. In FrameTalk, frames are implemented by classes, and slot descriptions are transformed into a set of slot accessor methods. The implementation makes use of the meta level concepts of the Common Lisp Object System

Published in:

Tools with Artificial Intelligence, 1993. TAI '93. Proceedings., Fifth International Conference on

Date of Conference:

8-11 Nov 1993