By Topic

Investigating Human Performance in a Virtual Reality Haptic Simulator as Influenced by Fidelity and System Latency

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
David B. Kaber ; Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, Raleigh, NC, USA ; Yingjie Li ; Michael Clamann ; Yuan-Shin Lee

The objective of this study was to demonstrate the utility of an established model of human motor behavior for assessing the fidelity of a virtual reality (VR) and haptic-based simulation for fine motor task performance. This study was also to serve as a basis for formulating general performance-based simulator-design guidelines toward balancing perceived realism with simulator limitations, such as latency resulting from graphic and haptic renderings. A low-fidelity surgical simulator was developed as an example VR for study, and user performance was tested in a simplified tissue-cutting task using a virtual scalpel. The observed aspect of the simulation included a discrete-movement task under different system-lag conditions and settings of task difficulty. Results revealed user performance in the VR to conform with Fitts' law of motor behavior and for performance to degrade with increasing task difficulty and system time lag. In general, the findings of this work support predictions on human performance under various simulator-design conditions using an established model of motor-control behavior and formulation of human-performance-based simulator-design principles.

Published in:

IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans  (Volume:42 ,  Issue: 6 )