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Path-finding is a basic topic which AI in real-time game. This paper for the characteristics of path-finding in the games and based on analysis and research the classical AI path-finding algorithm introduces a research on two-tiered algorithm based on Uniform block which to improve quality that searching shortest path in two points. At last, the experimental results illustrate the effectiveness of the proposed algorithm.
Instrumentation & Measurement, Sensor Network and Automation (IMSNA), 2012 International Symposium on (Volume:2 )
Date of Conference: 25-28 Aug. 2012