By Topic

Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Callaghan, M.J. ; Sch. of Comput. & Intell. Syst., Univ. of Ulster, Derry, UK ; McCusker, K. ; Losada, J.L. ; Harkin, J.
more authors

In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer enhanced distance learning facilities where students can participate in individual and group activities, using advanced communication tools, inside complex and highly interactive simulations. Video games have entered the mainstream as a popular entertainment format and are starting to be adopted as teaching tools. This paper explores how virtual worlds and video games techniques can be used to create highly immersive and engaging environments for teaching engineering related material. It will show how the presentation layer of remote laboratories, which are traditionally 2-D in nature, could be enhanced by the use of 3-D to facilitate new types of remote interactions and methods of visualizing and interacting with data. The Circuit Warz project is introduced and demonstrates how immersive virtual worlds can be used to create a game based approach to teaching, which supports and complements traditional delivery methods using a collaborative team based competitive format with an underlying hardware infrastructure.

Published in:

Industrial Informatics, IEEE Transactions on  (Volume:9 ,  Issue: 1 )