By Topic

Boundaries, awareness and interaction in collaborative virtual environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Greenhalgh, C. ; Dept. of Comput. Sci., Nottingham Univ., UK ; Benford, S.

This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current work in this area a number of important issues and design criteria are drawn out. In this context a recent extension to the spatial model of interaction called third party objects is described which can be used to develop a variety of spatial structures which have different effects on mutual awareness and communication. These structures include nested regions and zones, dynamic data districts and potentially mobile crowds of participants. The paper also discusses how these structures can be exploited by an underlying network architecture based on a dynamically evolving hierarchy of multicast groups and describes the MASSIVE-2 system which implements it

Published in:

Enabling Technologies: Infrastructure for Collaborative Enterprises, 1997. Proceedings., Sixth IEEE Workshops on

Date of Conference:

18-20 Jun 1997